Ocarina of Time
Ice Cavern
Hookshot Clip in First Room
Discovered by Exodus
It is possible to do a Hookshot Clip in the first room to get past the bars, skipping the need to defeat every Freezard. Target the wall shown near the white vertical line and pull out hookshot in target mode. When the freezard pushes Link into the corner, release the hookshot to clip. Jump down to the hallway, and tap left slightly to make sure Link hits the trigger that loads the next area.
Slightly slower method clipping through bars
Skip the Red Ice in the Spinning Blade Room
There are multiple ways to get through the red ice without actually needing to pour blue fire on it.
HESS Clip
This has more frames than a normal hess if the bomb is on the platform. All you do is HESS and let go of target and retarget when in the corner.
Lunge Storage Clip
Slash to the ledge shown, then turn around and untargeted vertical slash to get Lunge Storage. Line up roughly where shown on the red ice, sidehop left, and jumpslash to clip past. This can be done setupless or with a setup.
Triple Slash Clip
This clip is to get past the red ice leading to the block puzzle room
- Target the wall and sidehop right and sideroll untargeted into the corner
- 1x ESS right
- Target and turn 180
- Full neutral slash combo
- During the third slash, begin holding target
- On either of the first two frames after the combo ends, press hookshot to clip (can mash)
Recoil Boost Clip
Discovered by Exodus
This method requires hoverboots.
- Head over to where the Gold Skulltula and the stalagmites are.
- Destroy the two that are away from the wall (furthest from the red ice you are trying to get through).
- Target the ice wall just to the right of the remaining stalagmite, and pivot 180.
- Move forward enough to crouch stab the wall in front of you, to set up a recoil boost.
- Put on the hover boots on the first frame of recoil, and release everything except for holding up-up-left on the control stick.
- When you clip, quickly change the position to straight up, or a little right, to control Link as he slides out of bounds and back through the other wall.
Bomb and Jumpslash Boost
This method is as simple as it looks in the video.
This can also be done as child with a Bombchu on the 8th red flash.
Bombchu Drop (Child)
You can clip through the red ice on the right side of the dungeon as Child Link by simply dropping a Bombchu on the 11th red flash.
Superslide Clip
Discovered by ?
By setting up a precise angle, it is possible to superslide through the left side of the red ice. This method is difficult because the spinning blade can get in the way.
Gate Clip in the Spinning Blade room
Discovered by MrGrunz
In order to get to the back room of the Ice Cavern, you normally must collect all the silver rupees in the spinning scythe room. Performing a well-angled superslide followed by a jumpslash can clip Link into the gate, with the jumpslash allowing him to land back in bounds on the other side.
Get the Compass without Blue Fire
Discovered by Kazooie
This type of trick is useful for Max% Adult, or some kind of map and compass race. In order to do it, align yourself right in front of the compass chest so you are facing it. Pivot 180 degrees and drop a bomb, then pivot back. With pause buffering, it is the second frame that you take damage, the frame you would use to do a hover boost. From here you can unpause and press A to open the chest. Note that this works with the map chest as well.
Block Puzzle Room Strategies
You can use Ground Jumps around the room to avoid pushing the block if you have bombs. There are also some other precise jumps and moves you can do in this room:
- You can climb on the block in its original position and jump to the platform with the rupee in the center of the room.
- You can climb the lower platform near the gold skulltula and jump to the platform near it with the silver rupee.
- You can do a sidehop to the right, then angle slightly back and while sliding off the edge, roll forward to get a big jump up to the ledge with the rupee in the red ice.
- You can get the rupee in the red ice with a well angled jumpslash from the right side.
Silver rupees skip
You can skip the silver rupee gate in the block room using a ledge clip and an explosion to push you past underneath the gate.
- Get up on the gate ledge
- Get in left corner, target wall
- Crouch stab fully angled right
- Crouch stab neutral (facing straight)
- Dry roll (put away sword/quickdraw fps item)
- Overhead drop bomb
- Third person aim downward (hold up) to see bomb
- Pause on one of the 8 working frames (from 1st of 4th fast red to 1st explosion)
-
- Learning big blue -> 1st explosion is rather easy and gives a 3 frame window to pause
Do adjustment for whichever frame to get to the ledge (click here to expand list)
- 4th fast red 1: fire hookshot (release target), hold left + target + shield 2-5 frames after
- 4th fast red 2: fire hookshot, hold between down and downleft + shield 1-4 frames after (not precise)
- 5th fast blue 1: fire hookshot, hold left + shield 1-4 frames after
- 5th fast blue 2: fire hookshot, hold left 1-4 frames after
- final small red: fire hookshot and hold left
- big blue: hold between down and downleft + shield (not precise)
- big red: hold left and shield / hold up and release target
- first explosion: hold left / roll up - Press target to ledge clip on first ledge grab frame
Glitchless jumps
Skip the Last Red Ice Barrier
There are several ways past the last red ice before getting to the iron boots room. The fastest way is to HESS or superslide, but a megaflip can also work. It is also possible with a recoil boost if you have the hover boots. When recoil boosting, face Link roughly away from the corner between the wall and the red ice, neutral slash, and pause to equip hover boots on the first frame Link is inside the red ice. Then hold down or neutral to clip through.
Serenade Cutscene Skip
Dying and opening the iron boots chest on the same frame puts the iron boots and Serenade of Water in the inventory but skips the cutscene with Sheik. To do this, damage buffer in front of the chest until Link has 0.5 hearts or less. Cancel the ocarina with B, then press A on the first frame for input to open the chest and die at once. A safe way to do this is to press B and then mash or time pressing both A and start; if you press start instead of A on the first possible frame, then press A during unpause lag to accomplish the same thing.
If you start with half a heart or less, drop a bomb and open the chest on the second frame of the explosion to achieve the same thing.
