Ocarina of Time

Actor Glitch / EPG

Actor Glitch

Actor glitch is a method of having two rooms loaded at the same time. One room will be fully loaded and the other room will be partially loaded. This is accomplished by interrupting a door opening animation. There are various methods which are explained below.

With a Crawlspace

Exit a crawlspace and immediately open a door, before the camera returns to normal. The next room should load, and you should be in a partially loaded room.

With a Cutscene (sliding doors only)

Open a door as a cutscene starts, such as lighting Dodongo's Eyes, hitting a switch, etc. You can appear on either side of the door depending on how early you open it before the cutscene.

With a HESS (sliding doors only)

Discovered by MTA

Open it as you are HESSing away from it and you should walk through the door and it will stay open. You will be in a fully loaded room, but the room you came from will be partially loaded.

With a Bomb (sliding doors only)

Discovered by flameringer

Face towards a door and get as far away from it as possible while the A button still says "Open". Put down a bomb and let it explode. On the first frame it hits you, press A to open the door and you should walk through the door and it will stay open. You will be in a fully loaded room, but the room you came from will be partially loaded.

With a Recoil Boost (sliding doors only)

Discovered by Exodus

Go up against a door and align to it. Do a crouch stab and immediately let go of shield. On the first frame you rcoil backwards, equip hover boots, then unpause and buffer an A press to open the door. You will walk through the door and it will stay open. You will be in a fully loaded room, but the room you came from will be partially loaded.

With Din's Fire cancel (doors with doorknobs only)

If you quickspin then use Din's Fire, damage sources can hurt you during the Din's Fire cutscene and cancel the animation. This can be used with a bomb, and if you open a door quickly enough after canceling the Din's Fire cutscene, you will get actor glitch and stay in the room you were in.

Entrance Point Glitch

Discovered by Exodus

The Entrance point glitch is a method of walking through walls near a door. It is accomplished by getting some type of Actor glitch on a sliding door, then facing towards a wall near the door as the door closes. When you void out and respawn, you will walk through the wall. This will give you the room and coordinates of the door when it's finished closing upon respawn or Farore's Wind return. (Minor note: Doors use "current room", so if you EPG after loading a black loading plane from behind, you can have a "current room" other than the room the door is naturally in.)

This trick is useful for Shadow Temple Boat Skip, a method of Spirit Temple Boss Key Skip, and a method of skipping the Song of Time block in the Water Temple Longshot chest room.

Cutscene Interrupt Method

In this obsoleted Spirit BK Skip strategy, you use the switch cutscene to interrupt opening the door to start the entrance point glitch.

This strategy also exists to get to the top of DC without using a hookshot jump by getting EPG off the DC Head Eyes cutscene.

Hoverboots Crouchstab Recoil Boost Method

Using hoverboots crouchstab recoil, you can perform this glitch without a cutscene or an explosive. Shown here is a method used to skip the Song of Time block in Water Temple Longshot room.

Explosive Damage Method

Using a bomb or bombchu and opening the door at the edge of its range on the first frame of getting hit allows you to use the damage momentum to get EPG.

With Bomb

With Bombchu

HESS Method

Using speed from a HESS, you can get Entrance Point without explosives if you have an alternative damage source to get speed at some point before you reach the door.

Using Navi Check Spot Text WWT

You can use WWT on Navi Check spots and close the textbox while pressing A to Open the Door to interrupt Link's entering animation (due to the freezing property of those textboxes). This will enable EPG.

Last updated October 6, 2026 by Blue