A Link to the Past
Comparison of Systems
| System | FPS | FPH Diff † |
|---|---|---|
| SNES | 60.0988 | ± 0s00f |
| Super NT (Zero Delay) | 60.0000 | - 5s55f |
| Super NT (Single Buffer) | 60.0000 | ± 0s00f |
| SNES Classic | 60.0000 | - 5s55f |
| Emulator | 60.0000 | ± 0s00f |
Notes
† Time lost per hour versus Super Nintendo (fps: 60.0988) assuming invariable frequency.
SNES Classic Text timesave
The SNES Classic saves some time over SNES and emualtor on long NPC interactions (specifically on textboxes that scroll multiple lines at a time).
The timesave on all NPC interactions across an Any% NMG run is documented on this spreadsheet
Total relative time difference
Any% NMG (assuming 1:25:00 run)
- Time loss due to FPS differences: 8.398s
- Time saved from text: 4.44s
- Total timeloss: 3.958s
Master Sword NMG (assuming 22:00 run)
- Time loss due to FPS differences: 2.174s
- Time saved from text: 2.872s
- Total timeloss: -0.699s (or 0.699 seconds saved)
