A Link to the Past

Comparison of Systems

SystemFPSFPH Diff †
SNES60.0988± 0s00f
Super NT (Zero Delay)60.0000- 5s55f
Super NT (Single Buffer)60.0000± 0s00f
SNES Classic60.0000- 5s55f
Emulator60.0000± 0s00f

Notes
† Time lost per hour versus Super Nintendo (fps: 60.0988) assuming invariable frequency.

SNES Classic Text timesave

The SNES Classic saves some time over SNES and emualtor on long NPC interactions (specifically on textboxes that scroll multiple lines at a time).

The timesave on all NPC interactions across an Any% NMG run is documented on this spreadsheet

Total relative time difference

Any% NMG (assuming 1:25:00 run)

  • Time loss due to FPS differences: 8.398s
  • Time saved from text: 4.44s
  • Total timeloss: 3.958s

Master Sword NMG (assuming 22:00 run)

  • Time loss due to FPS differences: 2.174s
  • Time saved from text: 2.872s
  • Total timeloss: -0.699s (or 0.699 seconds saved)

Last updated September 19, 2026 by joshRTA